On the top-right, change "Package Source" to "All".Click Project > Manage NuGet Packages (if you don't see this option, select your CS Project in the Solution Explorer first).First, you will need to add a reference to the BepInEx NuGet feed. The Outward modding community has partnered with BepInEx to bring you all the references you should need through NuGet. Note: if you are using the Outward Mod Template, all references (except SideLoader) are already added.Īn essential part of C# mod development are your references, which can be added through NuGet Packages (recommended) or through direct DLL references (not recommended, but fine if you know what you're doing). This template is recommended when creating mods, as it comes set up with the correct packages and references you will need for modding.Īdding the BepInEx NuGet feed with Visual Studio. Another option is Rider.įrom here, see the Outward Mod Template and follow the instructions to complete your first mod. Visual Studio Community is a popular, free IDE. You will need to install an IDE if you do not already have one. If you have no experience with Unity or C#, it is recommended to check out these tutorials: See the Outward SideLoader Docs for more information. While SideLoader can be a powerful library for making C# mods, it can also be used through an in-game menu without any real knowledge of Unity or programming. The SideLoader is a community tool for Outward which can be used to simplify the process of changing or creating custom assets, and in a way that is friendly with other mods. If you are a mod developer, feel free to add your repo here. These are the GitHub repositories for Outward Mods.
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